DSA Problem-Solving Patterns and Practice Problems



Sliding Window


The Sliding Window technique efficiently processes contiguous subarrays or substrings by maintaining a window and sliding it over the data. At each step, we update the result using the previous window’s computations. This pattern is ideal for problems requiring analysis of fixed-size or variable-size windows (subarrays/substrings) in an array or string. Below are practice problems that use this pattern:


Two Pointers


The Two Pointers pattern uses two indices (often starting at opposite ends or one fixed and one moving) to solve problems in sorted arrays or linked structures. It often applies to finding pairs, removing duplicates, or container-size problems. The key is that both pointers move toward each other (or in one direction) based on some condition. Typical examples include finding pairs with a given sum or partitioning arrays.


Fast and Slow Pointers


The Fast and Slow Pointers (also called Floyd’s cycle-finding) pattern uses two pointers that move at different speeds through a linked structure or sequence. It’s ideal for detecting cycles or finding midpoints. For instance, moving one pointer by one step (slow) and another by two steps (fast) can detect a loop in a linked list or find the middle node in a single pass.


Merge Intervals


Problems in the Merge Intervals category involve merging or managing overlapping intervals. The common approach is to sort intervals by start time and then iterate, merging any overlapping intervals as you go. This pattern applies to merging schedules, inserting new intervals, or counting overlapping intervals.



Binary Search relies on the data being sorted and repeatedly halves the search space. It’s used for finding elements, first/last occurrences, or thresholds in sorted arrays with O(log n) time.


DFS / Backtracking


Depth-First Search (DFS) / Backtracking explores possible solutions recursively, branching on choices and backtracking when needed. This pattern is common in generating combinations, permutations, subsets, and solving puzzles like word search.


BFS


Breadth-First Search (BFS) processes nodes level by level and is ideal for shortest paths or minimum steps in unweighted graphs/grids. It uses a queue to explore neighbor nodes in order of distance from the start.


Dynamic Programming


Dynamic Programming (DP) solves problems with overlapping subproblems and optimal substructure by storing intermediate results. Common DP problems include counting or maximizing sequences with recurrence relations.


Greedy


Greedy algorithms build a solution step-by-step choosing the locally optimal option each time. It’s suitable when that choice leads to a globally optimal solution. Examples include interval scheduling, jump games, or change-making problems.


Topological Sort / Graph-Based


Topological sorting applies to Directed Acyclic Graphs (DAGs) to order nodes such that all prerequisites come before dependents. A common approach is Kahn’s algorithm (BFS on indegrees). This pattern is used in scheduling and dependency problems.

Each of the above patterns is illustrated by the chosen problems, demonstrating how and why the pattern applies to solve the problem efficiently.

Sources: Authoritative problem descriptions and solution outlines were used, including GeeksforGeeks and LeetCode explanations.